﻿namespace GateShift.Servers.GameServer.LoggingSystem
{
    public enum LogPriorities
    {
        Undefined = -1,
        Emergency = 0,
        Critical = 10,
        Error = 20,
        Medium = 30,
        Warning = 40,
        Notice = 50,
        Informative = 60,
        Verbose = 70,
        Debug = 80,
        DataDump = 90
    }
}